DuneMUD is populated with ten guilds, each possessing different powers,
have various advantages and downsides. The following list can help you
choose the guild you will join. Note that you can leave most of the
guilds if you feel their playing style does not fit your view of the
world.
House Atreides:
Noble warriors that come from the watery planet Caladan. They have a
variety of Gskills including powerwords, righteous fury and more. Their
guild armour is the shieldbelt which protects their entire body, and is
quite a formidable armour indeed. It can be used to reflect attacks, or
even stun one's opponent. Being an Atreides warrior you become part of a
large army and have an entire fleet to assist you.
Fremen:
They are the masters of the desert and live on the desert planet Arrakis,
the home of the spice Melange. They can ride the gigantic Sandworms, and
their guild weapon is the crysknife, made from the tooth of ShaiHulud (a
sandworm), probably the strongest guild weapon in the MUD. Fremen are
built for fighting in groups, and not alone. The more Fremen fight
together the higher their Tau (by Fremen definition the unity of the
Fremen community) becomes. Fremen are quite powerful, trained in the
Weirding Ways taught to them by their Atreides allies. They possess the
power to become extremely offensive or defensive in their fighting at
will, which allows them to often end a fight with a powerful opponent in
one round of combat, or remain in combat for hundreds of rounds without
hardly taking damage, wearing their opponents down. They also have many
interesting guild skills, and are probably the most newbiefriendly guild
there is, competing for that status with Atreides only.
Bene Gesserit:
Those are mysterious witches who come from the forest planet Wallach IX.
Like the Fish Speakers, they are a female only guild and the only male
who can join is the Kwisatz Haderach, "shortening of the way", the one
who can be in many places at once. They can become rather powerful
fighters, but are also welltrained mentally. They can share their
supreme knowledge and mental training with players from other guilds by
giving them Prana or Bindu trains, more commonly known as Ptrains and
Btrains. A Ptrain gives a temporary boost to your strength and
dexterity, while a Btrain gives a temporary boost to your wisdom and
intelligence.
Fish speakers:
They are the army of the God Emperor Leto Atreides II, ruler of the known
universe. They are a guild of ferocious females, known to enjoy the
feeling of crushing an opponent with their bare hands, often covered with
claws. They have been rumored to do awful and gruesome things to the
corpses of their enemies, and truly enjoy the rush of battle. They have
four Subguilds: Medics, Priests, Scouts and Warriors. One of the
special things about the guild is that there is no limit to the Fish
Speakers' ability to improve a skill, so they can continue training it
forever.
Sardaukar:
To join Sardaukar you have to be over level 25, be a male, powerful, and
have plenty of spare solaris. However, once you get accepted to the
guild you will be one of the strongest players and have unbelievable
gskills. One of the "perks" in being a Sardaukar, is that starting from
a certain guild level, one must always remain a playerkiller, but their
power usually more than covers for that.
Bene Tleilax:
They are a secretive guild, and not much is known about them. They come
from the planet Tleilax and are mostly assassins, disguise masters and
genetic scientists. They can hide themselves, or even take the form of
another creature at will. To join the Bene Tleilax, a recruiter must
accept you and then you must go through a hard period of training to get
into the actual guild.
Harkonnen:
The Harkonnen shock troopers are the main stay of the Harkonnen army.
The sheer rage and devastation they wreak on the battlefield puts fear
into the hearts of any enemy; the shock troopers are by no means cannon
fodder. With legendary battlerage and survival skills, they can conquer
anything.
Bene Gesserit Army:
The Bene Gesserit Warriors are among the most brave and honorable forces
in the known universe. As a member of this elite group, you possess many
powers others can but dream of. You control thought processes beyond
those of the greatest Tleilaxu thinker. Beyond that, your sheer muscle
strength and control creates a fighting machine unparalleled by any
other.
The Ixian Machine Guild:
The Ixian Machine Guild (IMG) was established shortly after the Butlerian
Jihad had ended. First it was a secret organization comprised of a few
master builder humans who wanted to see a true thinking machine and the
old tech robots who inherited the old technology from before the great
scattering. The result: a new living machine. A combination of the
ultimate in artificial intelligence and human brain imprinting
technology. Dermal plating, enhanced reflexes, thermographic optics
implants and much more. Be warned that joining this guild may lead to
being an outcast among the weak fleshlings; but as always the Machines
will wage war against them and show them the true way.
Honored Matres:
The Honored Matres are an army of savage female warriors, formed by Fish
Speakers and Bene Gesserits in the Scattering. They embody the best of
both, their viciousness matched only by the most ferocious of Fish
Speakers, their control over their bodies surpassed only by the most
skilled of Reverend Mothers. They are known for their nearly supernatural
speed and reflexes, and their superior physical, as well as mental
conditioning. They are masters of martial arts, some Matres specializing
in charging their opponents headon, and some more skilled at using their
enemies' power against them. Finally, in addition to their combat prowess
the Honored Matres possess unique skills of manipulation and seduction,
the likes of which even the Bene Gesserits can barely comprehend.