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        <title>DevDune MUD - quests</title>
        <description>TESTING AND DEVELOPMENT ONLY! NOT THE REAL WIKI!</description>
        <link>https://dev.dunemud.net/</link>
        <image rdf:resource="https://dev.dunemud.net/_media/wiki/logo.png" />
       <dc:date>2026-05-06T12:00:43+00:00</dc:date>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/atomics?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/caverns?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/conspiracy?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/esword?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/fang?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/fish?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/gardener2?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/gin?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/industcomplex?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/ixpower?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/kastor1?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/kastor3?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/librarian?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/murder?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/ring?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/rya?rev=1661434863&amp;do=diff"/>
                <rdf:li rdf:resource="https://dev.dunemud.net/quests/sandworm?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/sokobahn?rev=1661434863&amp;do=diff"/>
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                <rdf:li rdf:resource="https://dev.dunemud.net/quests/woc?rev=1661434863&amp;do=diff"/>
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    <image rdf:about="https://dev.dunemud.net/_media/wiki/logo.png">
        <title>DevDune MUD</title>
        <link>https://dev.dunemud.net/</link>
        <url>https://dev.dunemud.net/_media/wiki/logo.png</url>
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    <item rdf:about="https://dev.dunemud.net/quests/aellon?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aellon</title>
        <link>https://dev.dunemud.net/quests/aellon?rev=1661434863&amp;do=diff</link>
        <description>Aellon Institute

The institute is located in southeast Ventura on Ix. Once inside you will need to find Aurelius Venport in one of the labs, he will tell you what he needs. 

Hint: Find a Computer Technician. They have an item that will be of great use.</description>
    </item>
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archangel</title>
        <link>https://dev.dunemud.net/quests/archangel?rev=1661434863&amp;do=diff</link>
        <description>The Spacing Guild is in an uproar. An agent on Chapterhouse has informed us that
the Bene Gesserit have intercepted some sort of message from them, and have turned
it over to their Keeper of the Truth. The agent has asked you to retrieve the message
and complete the task that it contains.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/arrfacility?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arrfacility</title>
        <link>https://dev.dunemud.net/quests/arrfacility?rev=1661434863&amp;do=diff</link>
        <description>Easy... Find, and kill Ragnarok in Terro's area on Arrakis (kill the laza-tiger first).

Reward: 5 qp, 1.1 million solaris.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/assassination?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assassination</title>
        <link>https://dev.dunemud.net/quests/assassination?rev=1661434863&amp;do=diff</link>
        <description>This quest starts in the Onn on Arrakis.

From the AP go e,29s,enter and find Leto, listen to what he says.
Leto says : There is an intruder in this place. I want her dead!
          be sure that the corpse has been preserved for me to show
          the world what will become of traitors of her kind!</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/atomics?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>atomics</title>
        <link>https://dev.dunemud.net/quests/atomics?rev=1661434863&amp;do=diff</link>
        <description>Rumor has it that the Atreides are storing Atomics 
somewhere on Caladan. Rumor also has it that a certain
rogue group is trying to get them.
Find the group somewhere on or near Hawk Island, 
and find out what they want.

It yields 5 points + 2mil solaris or 10m exp</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/blueprints?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blueprints</title>
        <link>https://dev.dunemud.net/quests/blueprints?rev=1661434863&amp;do=diff</link>
        <description>Find the Missing Blueprints

----------

In-Game Message
=--=--=--=--=--=--=--=--=--=--Blueprints Stolen--=--=--=--=--=--=--=--=--=--=-
      ID:        wingboat_blueprints
      Old name:  Find the stolen blueprints
      Points:    7
      Planet:    Caladan
      Solved(2): Baldur,Kain
      Old hint:
  Atreides Militia is on alert! An intruder has been spotted near
  mainland Caladonia and shortly after that on one of the islands near
  the mainland. Intel reports are incomplete but there we…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/caverns?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>caverns</title>
        <link>https://dev.dunemud.net/quests/caverns?rev=1661434863&amp;do=diff</link>
        <description>One of the stranger quests, it starts in a very difficult to find meadow and pond in the western Wallach IX forest. You might get sucked into the pond, if you're in the right spot, and will have to make your way out. There's no escape otherwise. Along the way you'll need to use various items, a torch, rope, dynamite and so on, to proceed in the maze-like caverns below the pond. And, you'll have to do battle with some fairly tough opponents too.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/conspiracy?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conspiracy</title>
        <link>https://dev.dunemud.net/quests/conspiracy?rev=1661434863&amp;do=diff</link>
        <description>This requires level 40 or maybe even 50 to even start.

From GP AP, head 2 north, ne, 2 north and search. If you head all the way north and then down, you'll be attacked by a Harkonnen shock trooper. With decent enough roll, he shouldn't be so tough. Go back up and then south, and search again. You'll find an Atreides spy. If you're the right level. Otherwise, you won't even find this place. He's lost some blueprints. Get out of the hideout and west and head all the way west inside the bunker. S…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/dukesword?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dukesword</title>
        <link>https://dev.dunemud.net/quests/dukesword?rev=1661434863&amp;do=diff</link>
        <description>Quest starts on Caladan, all west from AP. Stay away from the pool shark, instead keep going west, there's a climbable cliff or something. Exploring there you'll find some bushes and a cave system with a pushable button that takes you into the lair of some smugglers. To the northwest behind another pushable switch or button is the spy, his instructions are pretty straight forward.</description>
    </item>
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>esword</title>
        <link>https://dev.dunemud.net/quests/esword?rev=1661434863&amp;do=diff</link>
        <description>There is believed to be some kind of secret cave to the far northwest of Wallach's main town.

It is also rumored that a Mutant is living down a manhole in the northeastern part of Tleilax,
poking around may be fatal.

Kraelor would be very happy if you were to ' give ' him a certain broken object to reforge.</description>
    </item>
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fang</title>
        <link>https://dev.dunemud.net/quests/fang?rev=1661434863&amp;do=diff</link>
        <description>This quest is contained within Poetry's area on Salusa. Take the ornithopter to the sardaukar city, then head south, east. A sign near the entrance gives directions to Fang within the complex. Fang will tell you (hang out in his room a while) that he is missing a weapon. Search the complex for the weapon and return it to him to complete the quest.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/fear?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fear</title>
        <link>https://dev.dunemud.net/quests/fear?rev=1661434863&amp;do=diff</link>
        <description>&lt;spoiler |Fear Quest Solution...&gt;

grab your proof:

gp, w, s, e, n, lift trapdoor, paper baron vladimir harkonnen child

travel to the quest location: 

wallach, 3w, s, door.

say i am here for the test

give her the paper as proof 

put your hand in her box and do as instructed.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/fish?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fish</title>
        <link>https://dev.dunemud.net/quests/fish?rev=1661434863&amp;do=diff</link>
        <description>Look for someone around the Caladan seashore who might be concerned with fish getting sick.

The coordinates for the locations on the map are: 39,1; 71,23; and 43,53. Inside one of these is what you're looking for. Maybe further inside than you thought.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/gardener1?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gardener1</title>
        <link>https://dev.dunemud.net/quests/gardener1?rev=1661434863&amp;do=diff</link>
        <description>search roses in the garden to the north of the gardener</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/gardener2?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gardener2</title>
        <link>https://dev.dunemud.net/quests/gardener2?rev=1661434863&amp;do=diff</link>
        <description>after aquiring the quest from the gardener, go out and as far north as possible
push past bushes
pick catnip
return to the gardener's shed and head east
stand ladder against shed
climb ladder
decoy cat with catnip</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/gin?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gin</title>
        <link>https://dev.dunemud.net/quests/gin?rev=1661434863&amp;do=diff</link>
        <description>Quest: Spice Gin

 --=--=--=--=--=--=--=--=--=--=--=--=Spice Gin--=--=--=--=--=--=--=--=--=--=--=--
      ID:        spice_gin
      Old name:  Spice Gin
      Points:    2
      Planet:    Giedi Prime
      Solved(2): Baldur,Badrobot
      Old hint:
  A spice gin has been stolen from the schoolmaster on Giedi Prime. It
  is rumored that a Harkonnen soldier has stolen it and hidden it
  away. Find out if a soldier stole it. If this is true, find out
  where he hid it, and return it to the school…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/industcomplex?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>industcomplex</title>
        <link>https://dev.dunemud.net/quests/industcomplex?rev=1661434863&amp;do=diff</link>
        <description>Industrial complex is in Tleilax in the western wilderness at coordinates (34, 18). Everything needed for the quest can be found inside. 

The mobs are aggressive but not very powerful. 

First you must break in to the computers to gain access codes to the security systems.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/invasion?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invasion</title>
        <link>https://dev.dunemud.net/quests/invasion?rev=1661434863&amp;do=diff</link>
        <description>far to the east of the west bazaar:

Rocky Ridge.   [n,w,e]  

Harkonnen Shock Trooper

Trooper died.         

The Sardaukar corpse crumples into dust!  

The Sardaukar soldier looks at you as he dies and musters :    

'My Commander shall get revenge for all my fallen brethren! We shall kill your</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/ixpower?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ixpower</title>
        <link>https://dev.dunemud.net/quests/ixpower?rev=1661434863&amp;do=diff</link>
        <description>Ixian Power
=--=--=--=--=--=--=--=--=--=--Ixian Power Quest--=--=--=--=--=--=--=--=--=--=-
      ID:        ixian_power
      Old name:  Ixian Power Quest
      Points:    20
      Planet:    Ix
      Solved(2): Radiant,Kain
      Old hint:
  Word around the crack houses and brothels of Geidi Prime is that the
  Baron Harkonnen has hired an Ixian computer hacker to try to break
  into the Ixian main computer grid and steal some kind of secrets.
  The hacker has run into some problems however, an…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/kastor1?rev=1661434863&amp;do=diff">
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        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kastor1</title>
        <link>https://dev.dunemud.net/quests/kastor1?rev=1661434863&amp;do=diff</link>
        <description>from the mine entrance, 2e, 3se, s, sw, se, e, 2se, e, 2ne, 2n, reach into niche</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/kastor2?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kastor2</title>
        <link>https://dev.dunemud.net/quests/kastor2?rev=1661434863&amp;do=diff</link>
        <description>location of gate in mine:

e,e,se,se,se,,s,e,e,ne,n,n,ne,insert ring into hole

location of scientist's corpse is random but is probably on the path to the queen.

location of queen after gate:

2e, ne, 2n, ne, 2se, s, 8se, 4e, ne, e, ne, n, ne, 6n, 2w, 2n, ne, e, ne, n, ne, n, 4nw, sw, s, 2se, s, 2sw, d, ne, nw, w, n</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/kastor3?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kastor3</title>
        <link>https://dev.dunemud.net/quests/kastor3?rev=1661434863&amp;do=diff</link>
        <description>Travel to gp forest, make sure to buy a gps device. 

go talk to kastor. follow the yellow brick road north :)

visit his trusted man and do some searching

take a little walk out to the noship at 37.20 59.30

	*  look at the wall
	*  then look at the wall in the direction indicated (northeastern wall)</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/librarian?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>librarian</title>
        <link>https://dev.dunemud.net/quests/librarian?rev=1661434863&amp;do=diff</link>
        <description>say riddle, then spam search the library using syntax “search book”</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/main?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>main</title>
        <link>https://dev.dunemud.net/quests/main?rev=1661434863&amp;do=diff</link>
        <description>Quests

Quests have varying difficulty and reward levels. You may see all available quests by typing quests in game and get more information on a specific quest by quests &lt;number&gt;. Quest points serve no purpose beyond Explorer Rating and proving yourself to be great. Oh, and you can get exp/skills/stats/solaris/auto-loading items for completing certain quests.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/missings?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missings</title>
        <link>https://dev.dunemud.net/quests/missings?rev=1661434863&amp;do=diff</link>
        <description>Starts in Rabban's Refinery on Arrakis co-ords: 46,51. There are four entrances, northeast, southeast, northwest and southwest. The co-ords mentioned should put you near the northeast entrance. Before entry, you'll need a keycard, the guards around the refinery have them. Not much of a challenge at 20-30. Swipe keycard to gain entry. After entering go 4 west, s, s, w, s or thereabouts. You should see a message board. From there, head up twice, all west and you should see a door. Heading back eas…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/murder?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>murder</title>
        <link>https://dev.dunemud.net/quests/murder?rev=1661434863&amp;do=diff</link>
        <description>Baron von Harkonnen Murdered!
=--=--=--=--=--=--=--=--Baron von Harkonnen Murdered!--=--=--=--=--=--=--=--=-
      ID:        harko_clue
      Old name:  Baron von Harkonnen murdered!
      Points:    3
      Planet:    Giedi Prime
      Solved(2): Kain,Radiant
      Old hint:
  Baron von Harkonenn IX has been murdered! The murder took place last
  evening at the Harkonnen Estate on Giedi prime. Apparently Baron von
  Harkonenn IX was not well liked and there are several suspects being
  detaine…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/notes?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>notes</title>
        <link>https://dev.dunemud.net/quests/notes?rev=1661434863&amp;do=diff</link>
        <description>Buy a locator from the shop all the way east from Tleilax AP. Exit Tleilax city from the south eastern exit. Using your locator get to coordinates 18, 11 and go 1 east 1 south. You should be at the Genetics Facility. Kill the receptionist when you enter and take the pass. All east and 2 north there is a smoking computer. Type 'unblock vent'. You now have a the clipboard. Go 2 south, all west, 3 north and give the clipboard to the overseer. Quest complete.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/omnius?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>omnius</title>
        <link>https://dev.dunemud.net/quests/omnius?rev=1661434863&amp;do=diff</link>
        <description>=--=--=--=--=--=--=--=--=-Destroy the Omnius Virus--=--=--=--=--=--=--=--=--=-
      ID:        omnius_virus
      Old name:  Destroy the Omnius Virus
      Points:    3
      Planet:    Salusa
      Solved(1): Radiant
      Old hint:
  The threat of the thinking machines is not over! Omnius's code has
  been broadcast into the universe. If this code is intercepted and
  installed into a gel sphere, then the opressive thinking machine
  Omnius will return and take over the known universe. On Sal…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/plot?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plot</title>
        <link>https://dev.dunemud.net/quests/plot?rev=1661434863&amp;do=diff</link>
        <description>This quest starts on salusa, requires a side trip to wallach, and then finishes back on salusa. Take the salusa ornithoper to the sardaukar base. From there the directions are something like d,s,w,w,s. Explore the area to find out about the plot against the Emperor. You will eventually need an access code to obtain proof of the plot. Illya at the wallach AP has the code. Kill her and she will whisper it to you as she dies. Open the proof, take it back to salusa, and give it to the Boss to comple…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/punishment?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>punishment</title>
        <link>https://dev.dunemud.net/quests/punishment?rev=1661434863&amp;do=diff</link>
        <description>There's an easy way to do this and a hard way. I'll just go with the easy way.

From Tleilax AP go 3 north, 2 east, 2 north and east, then wriggle through the gap. You might run into a shadowy figure, if not here, then inside, which are quite tough.
Keep following the alley, there are more shadowy figures, all aggro probably, and a drunk, possibly aggie too. At the end, you'll see Korba.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/researchfacility?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>researchfacility</title>
        <link>https://dev.dunemud.net/quests/researchfacility?rev=1661434863&amp;do=diff</link>
        <description>If you head outside the Wallach main town, to the south, going 21 east and then 7 south you will end up outside a Bene Gesserit research facility. If you go inside and follow the stairs to the top floor, to the south you'll find the Reverend Mother in charge, and she's lost an important file.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/ring?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ring</title>
        <link>https://dev.dunemud.net/quests/ring?rev=1661434863&amp;do=diff</link>
        <description>You need to find something to dig with. Someone of a religious nature in Arrakeen might have what you're looking for.

Find the rocks in the desert south of Arrakeen. Search between the coordinates of 15,30 to 20,45.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/rya?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rya</title>
        <link>https://dev.dunemud.net/quests/rya?rev=1661434863&amp;do=diff</link>
        <description>This quest starts on wallach. There are some high-level mobs that sometimes attack you along the way. I would suggest being level 40+ to do this quest unless you have a reliable way to hide from mobs.

From the wallach AP, head 5s, then “engage to forest town</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/sandworm?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sandworm</title>
        <link>https://dev.dunemud.net/quests/sandworm?rev=1661434863&amp;do=diff</link>
        <description>So... There are rumors of a sandworm in the Chapterhouse desert. As of now the desert has only produced small sandtrout. Go talk to Sheeana the Bene Gesserit Reverend Mother.

Sheeana resides in the big complex in the southern desert of chapterhouse. You must offer to aid her.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/saphoden?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>saphoden</title>
        <link>https://dev.dunemud.net/quests/saphoden?rev=1661434863&amp;do=diff</link>
        <description>.
--=--=--=--=--=--=--=--=--=--=--=-The Sapho Den--=--=--=--=--=--=--=--=--=--=--=
 ID:        sapho_facility
 Old name:  The Sapho Den
 Points:    2
 Planet:    Salusa
 Solved(1): Taze
 Old hint:
    Odd happenings have been reported on Salusa. Whispers tell of a
    place where mentats and normal folk alike congregateto enjoy a new
    refined version of the popular drink, Sapho. According to local
    lore, the facility that creates thisextremely addicting substance is
    located somewhere w…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/smugslayer?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smugslayer</title>
        <link>https://dev.dunemud.net/quests/smugslayer?rev=1661434863&amp;do=diff</link>
        <description>Find the Smugglers' cave/valley/hideout near Caladonia. The leader has what you're looking for.

Leo is an avid hunter, so he probably frequents the Caladan Hunting Club. Find it and search for his hideout. Keep searching. Keep searching.

It's pretty scary in there at night. I doubt anyone would want to risk it.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/sokobahn?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sokobahn</title>
        <link>https://dev.dunemud.net/quests/sokobahn?rev=1661434863&amp;do=diff</link>
        <description>Sokoban Tower

It's southwest of Tleilax AP. 

There's two ways to approach this monstrosity.

	*  Do it on your own and lose your mind.
	*  Get yourself a Sokoban solver program.

I used Takaken's solver plugin. Looks to me like every level in Dune comes from the Xsokoban level package.
Translating the often 1000+ move solutions into your client of choice is a small exercise in scripting.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/spiceop?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spiceop</title>
        <link>https://dev.dunemud.net/quests/spiceop?rev=1661434863&amp;do=diff</link>
        <description>Starts in Benedict's smuggler area. Go inside and find Rammel. Enter the place he's guarding, go down and you should see some strange paneling. Looking closer you'll find there's a hidden entrance there, and inside there's a spy from the Bene Gesserit. You need to kill one of the workers, one with a certain device, then use that device on the lowest level at various machines in a specific order. There are 4 machines. You cannot sabotage them unless you've offered help to the spy already.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/stolen_knife?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stolen_knife</title>
        <link>https://dev.dunemud.net/quests/stolen_knife?rev=1661434863&amp;do=diff</link>
        <description>Stolen Knife Quest

Starts on Arrakis. Go to the Living Sietch @ (21, 42) and look around for a mob that seems to be missing a crysknife.(Note: you don't actually have to start the quest with him)

The crysknife you require is located on Giedi Prime, in the area (2n, ne, all n, enter) from the AP. Try searching around.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/superior?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>superior</title>
        <link>https://dev.dunemud.net/quests/superior?rev=1661434863&amp;do=diff</link>
        <description>Ok, I did this again and I seemed to remember it wrong.

On Chapterhouse, there's a training school for warriors, 2n w, n from the AP. Only warriors can gain entry, others need to kill the guard. Before entry, you can head west to listen to the Mother Superior explain the situation. After disposing of the guard, search his desk for a code. This gets you entry to a hidden area, all north from him. There's a trapdoor on the floor. Going down and then all south, you need to kill the warrior leader,…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/terrorists?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrorists</title>
        <link>https://dev.dunemud.net/quests/terrorists?rev=1661434863&amp;do=diff</link>
        <description>Ocean Terrorists


--=--=--=--=--=--=--=--=--=--=--Ocean Terrorists--=--=--=--=--=--=--=--=--=--=--
        ID:        ocean_terrorists
        Old name:  Terrorists
        Points:    3
        Planet:    Caladan
        Solved(3): Kain,Botzy,Radiant
        Old hint:
    The Atreides Navy has been plagued by recent terrorist attacks on
    their new ships, both at sea and in harbour. Atreides Security
    personnel have learned the terrorists, possibly backed by the
    Harkonnens, are plannin…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/theseus?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>theseus</title>
        <link>https://dev.dunemud.net/quests/theseus?rev=1661434863&amp;do=diff</link>
        <description>Theseus Tower

This one's not nearly as bad as sokoban tower. It's southeast from Tleilax's AP.

There are a handful of levels which are really easy. I just kept retrying until I got those all the way to the end.

There's probably a solver on the interwebz if you're really stuck.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/tlxfacility?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tlxfacility</title>
        <link>https://dev.dunemud.net/quests/tlxfacility?rev=1661434863&amp;do=diff</link>
        <description>The training facility is 2e, 2s, enter from Tleilax AP.

Inside find a hidden door to enter the secret area. Find a sardaukar assassin hiding here and offer to help him.

Find two guards with halves of a key, kill them and take the key halves to the assassin. Now find two vials to store the samples. The vials are in hidden rooms, one is in the western training room and one in the eastern room.</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/treasure?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>treasure</title>
        <link>https://dev.dunemud.net/quests/treasure?rev=1661434863&amp;do=diff</link>
        <description>Elmer's Area Treasure Quest

This quest starts at Elmer's Prison Area @ Sardaukar Base
(from Salusa AP: s, 2w, nw, enter, call smuggler, enter orni, push 2)

Elmer's area is all east from the house/shop after you leave the orni.

Inside one of the prison complexes, you will find a room with janitorial supplies
that has a hidden message. This message will reveal to you the existance of treasure
somewhere inside of this area. The syntax you need to find this treasure room is
found inside of this m…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/vial?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vial</title>
        <link>https://dev.dunemud.net/quests/vial?rev=1661434863&amp;do=diff</link>
        <description>--=--=--=--=--=--=--=--=--=Deliver a vial to the Baron--=--=--=--=--=--=--=--=--
 ID:        poison_vial
 Old name:  Deliver a vial to the Baron
 Points:    4
 Planet:    Tleilax
 Solved(0):
 Old hint:
    The Baron Vladimir Harkonnen has ordered a vial from the Tleilaxu
    face dancers. Unfortunately it never arrived. Go to the labs on
    Tleilax and find the vial. Bring it back to the Baron.
    Note: This quest is once again completeable as of 6/21/21.
--=--=--=--=--=--=--=--=--=Deliver a v…</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/windtrap?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>windtrap</title>
        <link>https://dev.dunemud.net/quests/windtrap?rev=1661434863&amp;do=diff</link>
        <description>If you head to one of Druid's old sietches (co-ords 19,22), you'll find an old fremen all west from the entry that wants to fix a windtrap. You'll need three parts for this, all inside chests in various sietches. &lt;spoiler&gt;First one is easy, as it's in the same sietch, just look in the various rooms for an openable chest.&lt;/spoiler&gt; &lt;spoiler&gt;Second one is at 25,3&lt;/spoiler&gt;&lt;spoiler&gt; and third one at 60,12. &lt;/spoiler&gt;</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/woc?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>woc</title>
        <link>https://dev.dunemud.net/quests/woc?rev=1661434863&amp;do=diff</link>
        <description>wallach w24,s4

- “fill cup with coffee”

- the cost of Sirian on Caladan is 300

- there are 28 rooms in the GP infirmary</description>
    </item>
    <item rdf:about="https://dev.dunemud.net/quests/zimaona?rev=1661434863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T13:41:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zimaona</title>
        <link>https://dev.dunemud.net/quests/zimaona?rev=1661434863&amp;do=diff</link>
        <description>Lady Zimaona is in the same place where you search for the Rya Fur. She's lost some tarot cards of hers, but they're well hidden. Head back out to the entrance of that area, to where you can go south a few times. Go all south and you'll see a hidden entrance to a no-ship. Inside are about 20 futar's, each holding a tarot card. Return to Zimaona for 3 qp.</description>
    </item>
</rdf:RDF>
